Post by Kironome on Nov 3, 2010 22:53:04 GMT -7
i69.photobucket.com/albums/i77/dog1128/YourStarWarsDiceRPG/Inderdictor%20Cruiser/InterdictorCruiserLvl2Moved-2.jpg
Map Note: I tried to put you guys where I thought you meant . If you would like to be starting at a different locale at the beginning of your next turn just let me know. Also, assuming Jab-Jab went ahead, I put her somewhere in the left hallway .
Koth and Misha both notice a camera above them (R11). Its rotating left and right steadily, and is currently looking directly at them. Above the camera, attached to the top is a small light. It is flashing bright orange. Besides that, nothing seems to have happened in response to the camera seeing the party.
Jab-Jab moved ahead down a immaculately clean hallway. An MSE "mouse" droid scurries along the hallway in the opposite direction, focused on its current task. The bright lights of this deck were the complete opposite of the malfunctioning dim lights of the previous level, and almost seemed to cast a glare, reflecting off the clean white walls and floors.
Jab-Jab stops just before the hallway opens into another chamber. Looking inside, it appears to be a rather well stocked armory. There are three rows of shelves (O17-R17; O18-R18; O19-R19). There is enough room to walk between each of the shelves with the shelves along O19-R19 being against the bulkheads. The shelves have have two rows with a gap in between each, one at foot level and one at shoulder level. A storm trooper appears to be patrolling the armory and is moving in and out of the shelves, currently at Q18, and facing toward Jab-Jab. Looking more closely at the weapon racks, they appear to have some sort of energy field in front of the various weapons, which would keep the casual person out of the weaponry. On the far wall is an LCD screen with orange text displaying, "Code Orange. Intruder Alert."
Map Note: I tried to put you guys where I thought you meant . If you would like to be starting at a different locale at the beginning of your next turn just let me know. Also, assuming Jab-Jab went ahead, I put her somewhere in the left hallway .
Koth and Misha both notice a camera above them (R11). Its rotating left and right steadily, and is currently looking directly at them. Above the camera, attached to the top is a small light. It is flashing bright orange. Besides that, nothing seems to have happened in response to the camera seeing the party.
Jab-Jab moved ahead down a immaculately clean hallway. An MSE "mouse" droid scurries along the hallway in the opposite direction, focused on its current task. The bright lights of this deck were the complete opposite of the malfunctioning dim lights of the previous level, and almost seemed to cast a glare, reflecting off the clean white walls and floors.
Jab-Jab stops just before the hallway opens into another chamber. Looking inside, it appears to be a rather well stocked armory. There are three rows of shelves (O17-R17; O18-R18; O19-R19). There is enough room to walk between each of the shelves with the shelves along O19-R19 being against the bulkheads. The shelves have have two rows with a gap in between each, one at foot level and one at shoulder level. A storm trooper appears to be patrolling the armory and is moving in and out of the shelves, currently at Q18, and facing toward Jab-Jab. Looking more closely at the weapon racks, they appear to have some sort of energy field in front of the various weapons, which would keep the casual person out of the weaponry. On the far wall is an LCD screen with orange text displaying, "Code Orange. Intruder Alert."