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Post by Kironome on Oct 2, 2010 23:38:46 GMT -7
[whisper=treanten, admin]Luckily due to the architecture of Naboo, there were several hand holds with which to climb. You make it to the top easily.[/whisper]
As everyone watches, the person seems to lengthen their stride and moves even faster than before. he or she reaches the high wall of the city, and leaps over, disappearing on the other side. As you continue to run after the being, the alley comes to an end, splitting to the right and to the left. Each path appears identical, and the wall of the city looms at a height of 15 meters in front of you.
Treanten, please make a jump check and a reflex save check, assuming you try to follow the person
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Misha
Shadows of the Force Role Player
Jedi Guardian (4)[M:750]
Posts: 90
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Post by Misha on Oct 3, 2010 0:36:28 GMT -7
Running alongside the buildings with everyone else, Misha, hoping the Force was with him, chose a fork to follow at random.
"I'll go right!" he shouted to Koth and Jab-Jab. "At least one of you should go left. Shout if you find a way through the wall! If you hit a dead end, come around the other way! We've got to help Tre!"
Running down the right fork, Misha hoped for a doorway, hoped to catch up to Tre in case the stranger became violent.
Spot check for a way through the wall 19 plus my spot mod 4 plus my Enhance Senses mod (it's good for ten minutes, will you let me know when it's not good for use anymore?) 2 so... 25 total! :-)
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Post by treanten on Oct 3, 2010 17:19:35 GMT -7
So, for that sort of thing (A reflex save and a jump... it's a D20 right? I'll assume that and re do it if I'm wrong Haha, I totally forgot to label that last dice roll... I suck XP Reflex save: 18+7=25 Jump: 16+8= 21 Tre' followed as best he could on the high rooftops, grateful for the number of hand-holds he had found on the way up. He'd had better times climbing up stuff, but this had certainly not been the worst time. Taking precaution in case this stranger was unfriendly, he drew his long sword, keeping it close to his side so as not to be slowed down by it's inevitable wind resistance. He hoped that everyone else could find a way to keep up, he didn't fancy facing an unknown threat on his own. He didn't know what about this person had drawn Jab-Jab's attention, but knowing the dangers they had faced thus far, it was best to be careful.
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Koth Melan
Shadows of the Force Role Player
Scoundrel(5)/Nobel(1)[M:28819]
Posts: 74
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Post by Koth Melan on Oct 3, 2010 17:31:06 GMT -7
OOC: So out of curiosity, if what write in our post is based on how we roll, (Such as Tre's jump), do we need to post our roll, have you respond Parker, then post again? XP Hope that made sense...Text me if that's unclear!
Koth agreed with Misha, splitting up would be risky, but probably their best bet.
"I'll go left; Jab-Jab, you can go with Misha, I'll be fine on my own!" He flashed her a thumbs up to reassure and took off running down the left path, his blaster drawn should things take a wrong turn.
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Jab-Jab Rawocky
Shadows of the Force Role Player
Scout(5)/Jedi Consular(1)[M:225]
Posts: 104
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Post by Jab-Jab Rawocky on Oct 3, 2010 18:42:27 GMT -7
Jab-Jab reached the wall and looked up at it for a moment, and listened to Misha and Koth, watched as they both went either way. She had a better idea. She pulled out her grappling spike and attached it to the end of her blaster rifle. Jab-Jab aimed carefully for the top of the wall and fired, hopefully she could make it to the top quickly.
Dexterity check: 17 + 3 = 20
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Post by Kironome on Oct 3, 2010 19:11:48 GMT -7
OOC: Will.....I think what we'll do is if you'd like to wait on the results of your die roll before you create your post go ahead and just make a quick post with only the die rolls. I'll post or PM back, and then when it would've been your turn normally in the line-up, you can post again . Do you think that'll work? As with carla's post she's in the process of running and jumping.....so there would be plenty of chances for me to make her fall if the die roll was low.....so it was fine that she posted b4 hearing the results of her die rolls
And, noted Jeremy. I'll try to remember to tell you .[whisper=jeremy,admin] Seconds after Misha made his choice, the choice didn't seem so random. Clearly the force had guided him toward his desired goal. A large ornate archway ran parallel to him, showing the grassy expanse of Naboo beyond. The sounds of an engine warming up reached his ears, and drew his eyes to the left where the cloaked figure sat atop a speederbike, trying to get it to engage.[/whisper] [whisper=treanten,admin]Your cat-like reflexes really came in handy as you followed the figure. Each jump you made from rooftop to rooftop was timed perfectly, and the landing was impeccable. Such dexterity actually allowed you to close a bit on the figure, reaching the wall only moments after he or she did. Looking over the wall, you watch as the figure lands gracefully on a speederbike and begins to punch a number of buttons, obviously trying to get the speederbike to respond and fly away.[/whisper] [whisper=lyude7,admin]Koth dashes down the left path, searching for a way through the wall. After a few moments pass, a sneaking suspision that Koth may be going the wrong way enters the back of his mind. However, as Koth runs he does hear the sound of a speederbike powering up, its engines beginning to hum.[/whisper] [whisper=jenna,admin]Your aim was true, and the grappling hook accelerated you through the air, landing you at the top of the wall, moments after Tre'anten. Before you is an expanse of rolling fields, the grass bending in the light wind. However, much more important is the figure you watch land gracefully on a speederbike. Their hands move quickly over the computer systems, trying to warm up the speederbike in time to rush away[/whisper]
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Misha
Shadows of the Force Role Player
Jedi Guardian (4)[M:750]
Posts: 90
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Post by Misha on Oct 3, 2010 19:42:57 GMT -7
"Koth, there's an exit this way!" Misha shouted as he ran through the archway before him, hoping Koth could still hear him. "He's on a speeder bike!"
Forming a plan as fast as he could, Misha ignited his lightsaber as he sprinted towards his adversary. He then leaped at the speeder bike and swung his lightsaber downward, aiming for the control pannel and hoping to destroy it without injuring the stranger.
Jump Roll: 14+2 (STR mod)=16 Attack Roll (I assume?)2+9=11
I got the +9 on my character sheet, under Weapons, my Lightsaber says my attack bonus is +9. However, on my char. sheet, under Attack, it says my attack bonus is only +8. So if I used the wrong number, I apologize, lol.
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Post by Kironome on Oct 3, 2010 19:53:12 GMT -7
OOC: To clarify we've now entered combat. I'm going to keep your previous initiatives, with the cloaked person's turn being the same time I would normally post. So starting with Carla, we're going to do the stricter 1 movement/ one attack, or two movements type play. The posts should continue describing what you're doing.....but specify what each main action you're taking is.
EX. Qui gon Jin runs toward the row of droids. He quickly is within range of the first primitive droid and swiftly moves his lightsaber downward onto the droid
Move action: moving to the droids Attack action: (put attack roll here) 12+4=16
Damage roll, if attack hits: 2D8=7+3=10
Let me know via PM if this doesn't make sense
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Post by treanten on Oct 3, 2010 23:35:17 GMT -7
Tre' had never been so grateful for his tight-rope training, and the natural Farghul agility and reflexes were a nice plus as he gained on the stranger. He watched said stranger leap down to a speed bike. Afraid of losing the stranger, and suspecting that it was a bad idea even as he was in the process of moving, Tre' lept from the building hoping to alight on the back of the bike well out of Misha's way. In doing so, he hoped that if Misha failed in what ever he was up to (for surely he couldn't be aiming for the stranger, could he?) and the stranger managed to get the bike going, he'd be able to do something. He had a feeling that he'd made a move like this in the not so distant past, and it had turned out poorly for him. He heard the memory's echo of a beast's roar.
guessing that number comes from the usual place? .... does that count in the realm of movementy action during battle? O.o ....3+8=11 Movement: jump?
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Koth Melan
Shadows of the Force Role Player
Scoundrel(5)/Nobel(1)[M:28819]
Posts: 74
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Post by Koth Melan on Oct 4, 2010 13:21:13 GMT -7
Koth heard the revving of the speeder bike in the distance. "Great" he thought, wrong way. He ran back to the split in the alleyway and took the path that Misha had chosen. Koth dashed toward the sound of the bike and attempted to catch up with the figure and his party members. Gun drawn, he was prepared to defend himself.
OOC: I'll just call that two movements to get all the way back there, if that is cool?
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Jab-Jab Rawocky
Shadows of the Force Role Player
Scout(5)/Jedi Consular(1)[M:225]
Posts: 104
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Post by Jab-Jab Rawocky on Oct 4, 2010 17:23:05 GMT -7
Jab-Jab clenched the blaster rifle as the grappling spike pulled her swiftly up the wall. She climbed up on the ledge and crouched low, readying for her leap onto the bike behind the figure. She took a deep breath in, and she jumped, pushing with all the strength her legs could give her. Her adrenaline was high, and her heart was pounding as she flied through the air.
Jump: 13 + 2 = 15
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Post by Kironome on Oct 4, 2010 17:53:57 GMT -7
Koth rounded the corner of the archway just in time to see what could only be described as a rather hilarious scene. Clearly, Tre'anten and Jab-Jab had similar ideas as they both attempted to jump onto the back of the speederbike. Unfortunately for them both, their jumps were equally as accurate and they collided in midair, and then dropped the rest of the way to the ground. Tre'anten and Jab-Jab please make the following rolls. Tumble check(if you have ranks in the skill), and a Reflex saving throw. Go ahead and post just your die rolls as soon as you read this and then you'll take your actual turns again when your turn comes around.
At the same moment, Misha jumped into action, soaring into the air, brandishing his lightsaber. At this point in time, the cloaked figure pushed his hood back, revealing a male Zabrak. Then, quicker than the eye could see, a lightsaber was in his hands, burning deep red. He easily deflected Misha's swing. The purple and red lightsabers collided for a moment resulting in brilliant white flashes. Then, using the force, he pushed himself away from the speederbike and behind Misha. The Zabrak was now standing between Misha and Koth, with Tre'anten and Jab-Jab in a heap of limbs nearby the landspeeder. The Zabrak smiled, and motioned to the landspeeder where a countdown was clearly displayed. Only thirty seconds were left.
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Jab-Jab Rawocky
Shadows of the Force Role Player
Scout(5)/Jedi Consular(1)[M:225]
Posts: 104
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Post by Jab-Jab Rawocky on Oct 4, 2010 18:09:16 GMT -7
Reflex: 3 + 8 = 11 Tumble: 6 + 1 = 7
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Post by Kironome on Oct 4, 2010 18:14:55 GMT -7
Jab-Jab take 4 Vitality damage and 5 wound damage
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Misha
Shadows of the Force Role Player
Jedi Guardian (4)[M:750]
Posts: 90
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Post by Misha on Oct 4, 2010 18:26:54 GMT -7
Hoping that the others could buy him enough time, Misha ignored the Sith Zabrak, and focused on the speeder bike. He had to stop the bomb, if that was really what it was!
Reaching out to place his off-hand gently on the timer, he summoned the Force to him, and used the only power he could think of to disarm the bomb, but leave any evidence on the speeder intact.
Wielding the Force, he attempted to drain the energy from the bomb, and prevent it from exploding.
Drain Energy Roll =13+3 (drain energy mod)=16.
Kironome, does this count as an unattended item, since our Zabrak friend left it to fight? If so, then it is drained! Of not, it needs a will save of 15+ to not be drained. :-D
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