Post by Rajani Kaamil on Oct 20, 2010 11:49:56 GMT -7
Your Name: princeofcups
Name: Rajani Kaamil (Princess Rajani, or Senator Kaamil)
Species: Zeltron
Class: Noble
Character Level: 5
Class Level: Noble (4), Force Adept (1)
Experience: 0
Age: 25
Gender: Female
Height: 5'10
Weight: 130
Eyes: Green
Hair: Lilac, with black and violet highlights
Skin: Rose
Birthplace: Zeltros
Resides: Zeltros/Coruscant
Abilities:
Vitality: 40 Vitality Die: 1d6/1d8 Wounds: 18
Speed: 10 Base Attack: 3 Reputation: +2
Force Points: 1 Dark Side Points:
Saving Throws:
Attack:
Weapons:
Armor:
Languages
Credits: 2850
Empathy: As a free action, a Zeltron can sense the general mood, attitude, and emotional state of another sentient being within 10 meters. The Zeltron can only read a single being's emotions in any given round, and the target cannot tell that his or her emotions are being read. Beings with 1 or more Dark Side Points who succeed at a Will save (DC 12) can resist the empathic probe, although the save is a reaction that the target isn't even aware of. The Zeltron gains a +2 species bonus on Diplomacy, Gather Information, and Sense Motive checks made against the target as long as the Zeltron continues to sense his or her emotions.
Pheromones: Zeltrons can project their emotions onto other living beings within a 10-meter radius. They gain a +2 inherent bonus on Bluff, Diplomacy, Entertain, Handle Animal, and Intimidate checks made against all targets within range. This ability does not affect a creature or individual with 1 or more Dark Side Points. In the case of Diplomacy checks, the inherent bonus granted by this ability stacks with the species bonus granted by the empathy ability.
Your Character:
Name: Rajani Kaamil (Princess Rajani, or Senator Kaamil)
Species: Zeltron
Class: Noble
Character Level: 5
Class Level: Noble (4), Force Adept (1)
Experience: 0
Age: 25
Gender: Female
Height: 5'10
Weight: 130
Eyes: Green
Hair: Lilac, with black and violet highlights
Skin: Rose
Birthplace: Zeltros
Resides: Zeltros/Coruscant
Abilities:
Ability Score: | Ability Modifier: | |
STRength: | 14 | +2 |
DEXterity: | 16 | +3 |
CONstitution: | 18 | +4 |
INTelligence: | 20 | +5 |
WISdom: | 18 | +4 |
CHArisma: | 22 | +6 |
Vitality: 40 Vitality Die: 1d6/1d8 Wounds: 18
Defense: | = | 10 | + | Class Bonus: | + | DEX Mod.: | + | Size Mod.: | + | Misc. Bonus: |
17 | = | 10 | + | 3/3 | + | 3 | + | -2 | + | - |
Speed: 10 Base Attack: 3 Reputation: +2
Initiative: | = | DEX Mod.: | + | Misc. Mod.: |
4 | = | 3 | + | 1 |
Force Points: 1 Dark Side Points:
Saving Throws:
Total: | = | Base Save: | + | Ability Mod: | + | Misc Mod: | |
Fortitude (CON): | 6 | = | 1/1 | + | 4 | + | - |
Reflex (DEX): | 6 | = | 2/1 | + | 3 | + | - |
Will (WIS): | 10 | = | 4/2 | + | 4 | + | - |
Attack:
Total: | = | Base: | + | STR Mod.: | + | Size Mod.: | + | Misc. Mod.: | |
Melee Attack Bonus: | 5 | = | 3 | + | 2 | + | - | + | - |
Ranged Attack Bonus: | 6 | = | 3 | + | 3 | + | - | + | - |
Weapons:
Attack Bonus: | Damage: | Critical: | Range: | Weight: | Type: | Size: | Special Properties: | |
Blaster Pistol | - | 3d6 | 20 | 10 | 1 kg | Blaster Pistol | Small | - |
- | - | - | - | - | - | - | - |
Armor:
Type: | Max Dex: | Damage Reduction: | Check Penalty: | Speed: | Weight: | Size: | Special Properties: | |
Blast Helmet, Vest | Light Armor | +5 | +2 | -1 | 10/6 | 3 kg | - | - |
Languages
Language | Able to Write | Able to Read |
- | - | - |
- | - | - |
- | - | - |
- | - | - |
Inventory
Credits: 2850
Item: | Quantity: | | | Item: | Quantity: |
Blaster Pistol | - | | | - | - |
Credit Chip | - | | | - | - |
All-Temperature Cloak | - | | | - | - |
Blast Helmet, Vest | - | | | - | - |
Com Link | - | | | - | - |
- | - | | | - | - |
- | - | | | - | - |
- | - | | | - | - |
- | - | | | - | - |
- | - | | | - | - |
Additional Character Notes:
Empathy: As a free action, a Zeltron can sense the general mood, attitude, and emotional state of another sentient being within 10 meters. The Zeltron can only read a single being's emotions in any given round, and the target cannot tell that his or her emotions are being read. Beings with 1 or more Dark Side Points who succeed at a Will save (DC 12) can resist the empathic probe, although the save is a reaction that the target isn't even aware of. The Zeltron gains a +2 species bonus on Diplomacy, Gather Information, and Sense Motive checks made against the target as long as the Zeltron continues to sense his or her emotions.
Pheromones: Zeltrons can project their emotions onto other living beings within a 10-meter radius. They gain a +2 inherent bonus on Bluff, Diplomacy, Entertain, Handle Animal, and Intimidate checks made against all targets within range. This ability does not affect a creature or individual with 1 or more Dark Side Points. In the case of Diplomacy checks, the inherent bonus granted by this ability stacks with the species bonus granted by the empathy ability.
Character Description:
Character Background: